Thursday, December 19, 2013

Portfolio feedbackx2

Scene Doc which is the prop house I am currently doing my work placement with, was a great place for me to bring my portfolio to, because the manager is a prop maker and the assistant is also a creative 3d maker, so it was great to have feedback from people who also make.
They said that they really liked the style of my work and they would actually like to see more plasticine work which was interesting to hear because I thought they weren't the strongest pieces of work in my portfolio. I have to say I was a bit nervous on showing them my work because I actually think of myself as a working progress and I have never looked at my work and thought it is amazing and I'd like to continue in this way...Iv'e always looked at my work and not so much see it as a disappointment but just that I could progress with it and make it better. But the feedback was insightful and has made me realise that everyone will always have different things they will prefer then other pieces of work and vice-versa.

I also sent a pdf portfolio to senior designer Martin Sweeney, who kindley emailed me his feedback on it.

I've had a look at Cat's work and it's fair to say she can definitely
illustrate and it looks like she's got a couple of different styles to draw
on (pardon the pun!). Certainly the plasticine characters she's created
work and there's a likeness to Aardman Animations, which is no bad 
thing. I'd like to see Cat now push the plasticine style of her illustrations
by creating/drawing room sets and locations on the computer and then
dropping the characters in afterwards, to see where that takes her.

Keep up the good work.

Marvin Sweeney
Senior Freelance Designer

It is definitely something I will explore in doing with my plasticine illustrations, it would be nice to do more of it an find different ways of using it and combining it with other techniques. I would like to combine 3d work with 2d collage and illustrations and it is what I am thinking about doing in my final major project.

Tuesday, December 17, 2013

What does illustration mean?

"As our visual language evolves, the playing field is levelling. Graphic designers, sculptors, painters, creative developers, and even musicians amorphously meander across different parts of our creative industries. As a consequence, I often wonder what the term 'Illustration' now means. Maybe as a medium it might need to do more than vocationalise aesthetics and cultivate a border palate of profundity for its own survival."
Written by-Michael Salu
Artist Director of Granta Magazine
2012 Varoom

Could and should illustrators do more to push the boundaries of the discipline?

I think if there were no pushing of boundaries in anything, there would be no development and change in the world.

Illustration has been around for a long, long time and has been changing and developing as it goes, it is and has been the key to our understanding of the world and everything in it. And it is what links us to our history, which has enabled us to continue to change and improve the quality of our lives, to full-fill our every needs.

Through illustration Children learn about themselves, from what they fear, to what they aspire to be and how they fit into the world. And when we leave education, get a job and find a routine in life, it gets forgotten that its just as important to continue to learn new things everyday. But with technology enhancing all the time and becoming more and more popular, it gives everyone a chance to share what they do and what they know etc. And what technology has done is open up new doors and paths for illustrators and designers, photographers, artists, filmmakers etc to collaborate with one another and share their ideas to intrigue, delight, and inspire, in lots of new ways.

How do you see your own work broadening in terms of scope (content) and media and how could this be best supported at college?

I am currently involved in making my own little gif for my self directed project as with technology becoming more popular, I think it only makes sense to try and learn how to make my work digital/digitalised. As well as create illustrations with paint, pen and pencils, I do use photoshop to combine work and to also give it a professional finish. I also like to use my photography, which I usually use when I have made 3d work. Getting the best possible picture of anything that you make I think is important to do, because it shows not only the skill you have in making but a skill in being able to photograph work to high standard. But whether it is just be a photograph of your work and put on the computer or a moving image etc, doing that will open up more doors in the long run. I think it's important to make yourself as versatile as possible, and collage really drum that into us, and give advice for when we leave. I just want to give myself the best possible chance of getting somewhere in the industry, because I don't know what it is I could end up doing.

Is Salu's suggestions of a name change for illustration necessary or mere semantics?

Quite a hard question to answer really because Illustration for me, isn't just a sketch or a cartoon, its a piece of music, a dance, an action, a film...it's something that opens up our minds and brings us closer to something.
So it's hard to pin point exactly what it is that I do because I make 3d work aswell as photoraph and animate. But if I was to call myself for instance a creative maker rather than saying I'm an illustrator, I still don't think people would understand what it is I do and why. I think what ever I say, whether it be an illustartor/creative maker/animator etc, will all probably need to be explained further anyway just so people get a better understanding. Aslong as you have a website which shows what you do, they will be able to see and understand for themselves.
 

Friday, December 13, 2013

Self Directed project

So I have changed my characters image to a more sinister look to tie in with the moral consequence story. However, as I changed the look, I thought about changing the context of what the story of the girl could be about or rather what the girl is portraying.
Some girls from a young age, look in the mirror and don't like what they see back, which I think is deeply sad for children/teenagers to think that way about themselves. No one should have to worry about their image, especially kids, when life then should just be about having fun and hanging out with friends. All kids need to know, is that in life beauty comes from deep within, by being a genuine, kind, loving person. So I have made my little gif and will post it on here soon. But I have just popped on some images of the girl, just to show you what she now looks like.








Website research

I am going to be making my own website next year, so I have been looking at a few illustrators websites to get some ideas to help me.
So I have been looking at Jill Calder's, which I think is really well put together. You immediately get a glimpse of her style on the opening page, it's very easy on the eye with no distractions of things moving and flashing etc. There are no complications, it's very simple and straight forward and when you pass the opening page it is easy to navigate your way around the website with no problem.
http://www.jillcalder.com

I looked at Sam Wilson's website, which again is really simple and to easy to navigate your way around. This one however opens up straight away to her portfolio work, with no opening page before hand and that is what I really like about this website. It's definitely something I would consider doing for my own website. This is because if someone was interested in seeing more work, it's convenient for them to be able to have it already there for them to flick through. It's also useful if someone accidentally came across your website, because they may be interested in what they see.
http://www.samwilsonillustration.com

David Shrigley's website is easy to navigate your way around too and he also gives a taster of his work on his opening page. I think this is quite clear to see that the best way of promoting yourself to people is by keeping it simple and have it in a style that represents your work and style etc. On Davids website compared to the other two, he doesn't immediately show his work when you click to see his drawings, you instead see a list of the titles of his artwork, which I realised is done purposely, because the title of the artwork is what adds to the humour or comment of what he is portraying.



My business card

My business arrived today...very pleased. However these are just a temp, because I want on't to use my final major project to represent my work. And I have a better idea now of how I should write my information on the back, because what I have now is too small. I need to make the important bits bigger.





 

Jan Svankmajer

Imagination is subversive, because it puts the possible against the real. Thats why you should always use your wildest imagination. Imagination is the biggest gift humanity received. Imagination makes people human, not work. - Jan Svankmajer

Tuesday, December 3, 2013

Self Directed Project

This project is a continuation on from the last project, the moral consequence story. What I have decided to do is make some of the scenes that I made for the story move-they are called gifs (a short moving image) However, instead of using the girl and the doll that I made originally for the story, I decided to make them again. One reason being- I didn't particularly like the outcome of the girl I made (she looked more like an old woman then a little girl), and secondly the girl and the doll which she turns into look very different so it was hard for people to see (or realise) that the girl was the doll. So I have been busy remaking my character and the doll which she turns into so that they look more similar looking and I have been looking at some other 3d artists for inspiration and ideas for making my own scene and gif-

A little gif by Marta Dlugolecka and James Lancett for Movember-
http://martadlugolecka.blogspot.co.uk/

Miss Clara
Amazing, Amazing, Amazing!!!!!!!!!!!! Miss Clara is an artist / fairy tale children's book illustrator who makes small and very detailed paper maquettes, which she photographs in a scene and completes digitally. There wonderful and so beautifully made and put together, you really must check out her blog and have a look at what else she has done.
 http://lescarnetsdemissclara.blogspot.co.uk/

Lauren Child
I also looked at the very well known and loved illustrator Lauren Child, who has cut out 2d characters and photographed them in a 3D set that she makes fro her scenes. They are really brought to life by the use of lighting she uses in the scenes, as well as the choice of angle there taken from which is something I need to think about for when I make my scene. You need to have a look at more of her amazing work on her website - http://www.milkmonitor.com/




Thursday, November 21, 2013

My Guru

As a third year, we get put into small groups and are given a guru for the year who give us advice and feedback on our portfolio's along the way. I didn't get the chance to meet my guru the evening she came to university, but I did get in contact with her via email.
My guru, Sam, is a recent graduate who works for a TV Company as an art department assistant. This job roll involves finding props suitable for the scenes they are filming, or if she can't get or find the prop she's after, she make's a mock prop of it, and it could be anything. When she does get a brief to make a prop, she will only have a limited amount of time to do it in, so there is a lot of pressure but she enjoys it because it's what she loves doing....making things! I had never even considered this as a job option but it has got me thinking that it is something I would love to do in the future.


Luckily for me and the peers who I am grouped with, (who also have a love for making) Sam was able to get us in touch with a company called- film dust, which is a prop house I'm currently working with at the moment. This is great for me to be involved in because I am now amongst people who have experience in the industry. The manager at film dust, use to work on film sets as a prop maker for 16 years, but with having to run the place and deal with customers, he doesn't get a chance to make as much anymore, but he said if an opportunity does come along to make a prop, he would happily give the project to me and my peers. This would be a great experience and a wonderful addition to my portfolio if something did come along.

   

Wednesday, November 20, 2013

Illustrator Ian Whadcock

Illustrator Ian Whadcock came in to give us a talk about his experience in the industry, which was very interesting. He has been in the industry for a very long time, and so he had a lot of advice and wise words to share.
He said he finds everything interesting, which stuck with me and that was influenced by an exhibition he went to which had that for a title. So he began to keep lots of different sketchbooks full of all sorts from, doodles, to bits of scrap paper that are textured, patterned, coloured, to mark makings and photographs he had taken himself etc and from having done that, it inspired new work. And he then went onto to say that its good to break habits and get out of your comfort zone, which I agree with because as he also said, its better to be as versatile as possible. As technology develops, we need to keep up with it to.
http://www.ianwhadcock.com/

This has to be my favourite piece of his, which he said was inspired by photographs he had taken on a walk through the Peak district. Along with photographs, he has also combined it with digital and pencil drawings. His clever compositions, limited colour palate and attention to detail bring this piece together beautifully.
I would like to get back in touch with working in this way again, as I have been for the most part making my work 3d, so it will be refreshing to get out the pencils again.    


Saturday, November 16, 2013

Hopes, Fears and Opportunities

Before I even started the illustration degree, I knew exactly what I would be getting myself into after I graduate, because as will all know, the creative industry is VERY competitive, and it may even take years to get going properly. But its a risk I was willing to let myself take, because if I didn't, I know I would regret it for the rest of my life. You have to work hard at everything you want in life, nothing ever comes easy....I just want to give myself a chance to get out there and be creative.
The drive and enthusiasm that I have has carried me through into my last year but its what I'm afraid of losing when I leave. Over the years, you get comfortable being surrounded by peers and tutors always helping at every step along the way and not having that when I'll be in the big wide world is something I obviously won't be familiar with, so I often wonder how I'll cope on my own, when I feel like I haven't done a good job or have a creative block. Will I have the same drive and enthusiasm then, as I do now, but it's something I'll only have the answer to when I am on my own.
 Failing is something I do worry about... (even though I know failing is a must)...because I haven't experienced failing in the industry yet, I don't know how that would effect me. Failing in university is a fail because you didn't do the work, failing in the industry is because no one likes your work. If I was told once in the industry that my work isn't what there looking for, then thats fine, but if I'm told more than once and by different people that my work isn't good enough, that will definitely open up a lot of questions. However, I don't think I would ever let myself quit, I would need to work on how to improve.
And I think if you can pick yourself up from a hard fall like that, it's proof to yourself that you want it, and I think its very important to have that kind of attitude and open mindedness on a creative career path.
I hope to continue with this determination, which will hopefully open up some opportunities along the way.
Im currently working in a prop house, where people from TV companies and film companies etc are always coming in, and I sometimes get the pleasure of talking to them when I get a chance to help them look for what they need. This is a great way of making contacts and asking questions that could really help me in my future.

Friday, November 8, 2013

Paddigton Bear

Ideas for making my own characters set for my moral consequence story...
The Paddigton Bear set is beautifully well made.
I wish this show was still aired on TV!



Summer Project research


Inspiration for making my summer project moral consequence story- It is a short film about a little girl who graffiti's ...and suffers the consequence. It's brill and very well made!
Written and Directed by: Rodrigo Blaas





Thursday, November 7, 2013

Mackinnon & Saunders studio visit


I got the chance to visit the Mackinnon & Saunders studio over the summer (which was absolutely amazing) but having seen all their work, it really became a major influence on my summer project -The moral consequence story! 
All of these pictures are from the Mackinnon & Saunders website.
Take a look and see what else they have done... http://www.mackinnonandsaunders.com/home/
Farmer Bunce from Fantastic Mr Fox

Boy and Mother-The Sand Man

A truly creepy story, which I needed to get inspiration for for making mine...I don't think I could of have handled watching this as a child...Very scary! http://www.youtube.com/watch?v=UjgHbRrnjhU
The Periwig Maker-By Steffen Schaffler
The Corpse Bride-By Tim Burton


Very cute mini 3D scenes

I saw these on holiday in Greece over the summer and had to buy them.....Im not sure who exactly made it, but whoever they are, they are very talented indeed! I love them, I jut wish I could have bought them all! There like little mini 3d snippets of a story unraveling in my head.




Scene Doc

I am currently doing some work experience with a company called Scene Doc, which is a prop house that holds alot of everything and anything, for Tv soaps, film companies, Theatre shows etc, to hire out what they need for their show. They have all kinds of thins from furniture to toys to books to flags to pots and pans, carpets, paintings, lighting, medical props, science props, cauldrons (and much much much more), all from different era's.
Its AMAZING being surrounded by it all, because it helps you get a better sense of what living was like (may have been like) in olden times. As a lot of what they have dates back a very long time ago.- It's crazy to think that when I look around, each and every item will have been in the hands of so many other people before us, and each with their own little story too.
My job is to clean and organsie the props in a way that may entice clients to buy, or visualise what they want better, because sometimes they come in and they don't quite know themselves what there after, and it's also not helped by how much stuff there is to look at and take in. It can be quite overwhelming by the amount of stuff there is, and then they don't no where to begin to start looking. So organising the props to make it easier on the eye really does help them quite a lot.
There are a range of different clients that come in, all wanting different things, for what every project they are involved in... Downton Abbey came in on a day I was there and they were looking for some silverware, so I helped clean and polish them up (as they had hundreds of years worth of dirt on them!!) ready for them to take.









Friday, October 11, 2013

Summer Project

For the summer project, the brief was to either illustrate a story or write and illustrate our own story which had to be based on one of the four themes we were given to choose from. They were- Scary stories, The Outsiders, The Natural World and Non Place.

I chose to write a story because I wanted a bit more of a challenge on my hands then just to illustrate one. And I gravitated towards doing the scary story which had to be based on moral consequences.
I thought I'd be good at coming up with ideas for this one, because I have a younger sister that I feel needs to be taught a few lessons ...she is the youngest and the youngest are often said to be the most spoilt. This depends on what and how people judge what being spoilt is and obviously siblings younger and older will always have a comment on one another on how fair things are and should be. However my sister truly is spoilt and she knows it. So what do you do to shake them of their greedy ways...and this is where my imagination opened up.

I had a few ideas for a moral consequence, some were quite gruesome, but the one I wanted to draw up straight away was the idea of the spoilt girl being told she has been given three chances to change her ways or she'll start to turn into a real life size doll...with sewn on knitted eyes, mitten doll hands and feet and cotton straw like hair. And on every birthday she gets to see a glimpse of herself in the mirror of what she'd look like as the girl she once was.
I am aiming this book at children ages 5-12 as I thought the age for learning valuable lessons are at that age....and I don't think this book is too scary (it's maybe a little depressing) but its scary enough for young children and hopefully learn from it to be appreciative of the things they have, the things they would like to have and things they receive. It doesn't cost anything to say thank you!

Here are some of my sketches...
My character is called Penny in the story.




She trashes her toys and makes up that they had broke on her so that she has an excuse for getting new toys.
I also decided to make the charter 3D and photograph still scenes....



And by the end of the day she becomes a doll.. and on every birthday, she gets a glimpse of herself in the mirror as the girl she once was.

Friday, May 3, 2013

Ze Frank- Thoughts on the creative career


 I came across this clip on my friends blog!
Ze Frank talks about his thoughts on the creative career! It's very helpful and inspirational!!!!!

Another bit of advise from a friend (click on the link and have a read)....and this is exactly what I've been looking for. 
 ....(thanks Adam) 

Tuesday, April 30, 2013

BBC Radio 4


This project was to create a minute long animation to be played with one of the folloing documentary broadcasts on Radio 4 to chose from were-
  1. The Style and flavour of Charlie Parker 
Saxophonists Soweto Kinch and Courtney Pine discuss the origins of one of the world's most gifted sax players, Charlie Parker and how his sound defined a genre as well as a style of playing which was nothing that came before it.
http://www.bbc.co.uk/programmes/p015ggx4 

    2.  The birth of the Radio

How the industrail revolution gave rise to life changing machinary, and Guglielmo Marconi's tinkering with ''Wireless Telegraphy'' changed the world.
http:// www.bbc.co.uk/programmes/p010qnhc

    3.  Jane Yolen's Sleeping beauty set in the Holocaust

Jane Yolen reads from her novel Briar Rose - a version of sleeping beauty set during The Holocaust.
http://www.bbc.co.uk/programmes/p012tfy0

    4.  "One never expects a funny person to become ill"

Margaret Rutherford discusses her mental breakdowns on in Town Today and challenges the idea that you don't expect fnny people to become ill.
httpwww.bbc.co.uk/programmes/p012rzzt

I chose "One never expects a funny person to become ill'' because I felt I could be a bit simple with this and not be too detailed in movement and have a lot of things going on and happening at every second....this can be slowed down and move with the words as they come. I like David Shrigleys animations and how he tells stories, but mostly I like his black line drawings they tickle my eye, so I am in the process of puting my animation together with black line charater drawings which will be poped into a 3d set....
I have been looking at David Shrigley for inspiration..
Here are a few of David Shrigleys animations....













I have also been looking Red Nose studios...this clip is showing the process of making his sculpted characters...just simply amazing!!

 


This is just a little snippet of what they do but I love the ideas and the characters. it is something I would have been intersested in doing myself had I have the time..

Tuesday, April 23, 2013

Creative review

Book
By David Gaunlett- Making is Connecting

It's a book about why we connect with things the way we do and how technology has changed the way we live since it came and now. There are many interesting facts in their which may actually get you to think about the way you live your life...it's a great read!

Documentary
By Ken Robinson- Schools kill creativity
http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html

Ken Robinson's talk on how 'school kills creativity' has stuck with me ever since I listened to it in my first year of university. When I was in school, I could never concentrate in any of my lessons apart from drawing class and I would say that I did get educated out of creativity because I was never encouraged to do anything with my creative mind. And it's sad to think, that it's the case for a lot of talented and creative people out there. Being creative doesn't mean the only option for a of job is a  book illustrator, there are lots of jobs that require creativity. Creative thinking is for some (like myself) something we need to do in order to learn better etc and for the most part of my school days I grew up believing I was stupid because I couldnt soak things up and learn things quicker the acedemic kids could. But as Robinson was saying, in education if you make a mistake, it's the worst thing you could do and that was how it was for me in school. If were all learning the same thing, why does it matter so much, how we learn it??
What if it was the other way around, where art and drama were at the top and maths and science were at the bottom...well that wouldnt be fair to all of the acedemic thinkers out there either. I agree with Ken Robinson when he say's it should be equal! That would be fair!

The Scream Online Magazine
Article-
http://www.thescreamonline.com/
http://nasonart.com/writing/ondrawing2.html 
By Norm Nason- On Drawing

When I was writing up my essay, which was about the word 'drawing' I was researching for quotes etc and came across an essay/article on 'scream online magazine', which was also about drawing...and as I read through it, there was abit about learning from failure that has stuck with me...... (which bearing in mind even though it has been written for artists, it can apply to anybody)!
Learning from Failure

"Failure is a necessary part of learning; one should not strive to avoid it. Were it not for experiencing failure, we would become satisfied with our efforts and would have no reason to progress any further. Realize that you will never be entirely pleased with any drawing you produce. In each attempt you will strive to accomplish something beyond the scope of your abilities. You will fail in your attempt to some degree, but at the same time grow as an artist. Accept the fact that it will always be so; it will keep you humble.

You may already have some drawing experience and this may be helpful to you. But if not seen in the proper perspective, past experience can actually hinder artistic development. Experienced students of art tend to cling to old habits. There is security in this, for to try something new would mean sailing into uncharted waters, becoming vulnerable to failure. This, as I have said, can be painful and discouraging. One would be wise to remember that failure is a necessary part of learning. Repeat this as a mantra. Despite your previous experience or assumptions, make a serious effort to set aside your old habits and give consideration to new methods. Have no preconceptions or prejudices. If you cling too strongly to past practices you run the risk of missing critical information that might otherwise improve your ability to draw.

When learning a new method of drawing (or any new discipline, for that matter), you are taking the difficult path. Your attempts may feel awkward at first, your journey tough and frustrating. Your first drawings done in the new manner will very likely be worse than the ones you did the old way. When this happens, stay the course. Remember that the progressive artist is one who adheres to a methodology in which he willingly tries new things and risks failure. Sargent did this. So did Rembrandt. Not satisfied with mastering portraits, they each proceeded as if they were perpetually in school, striving at every moment to learn something new."

... What he is saying makes a lot of sense and I hope it helps others who read this too...he talks about a lot of other interesting topics in his article (on drawing) such as- Artistic Responsibility- ...  
..."The artist’s job is to confront the ordinary, muntane elements of life and—by sheer strength of will—transform them. This only happens when you take responsibility for understanding the character of your weaknesses. It is only by overcoming them that you will experience artistic growth".
You just need to read it and something in what he is saying..whether your a designer, illustrator, will probably pop out at you and make sense to you too!

Monday, April 15, 2013

1,2,3 advice

1. ) Life is about taking a chance!

My dad often say's to me (and we have all heard this from someone lots of times before)..that..'life is about taking a chance'!...but when told this, do we actually take it in... because when a big/small opportunity does come along, how often do we just waste time thinking about whether or not to do it etc...whatever it may be!....Well I figured that for me...the more I think about whether or not to take up an opportunity, I hit upon reasons not to and thats what puts me off...I over think too much (tut) So from now on when an opportunity does come along, I'm going to skip the thinking part and just say YEAH and then there's nothing I can do about it but do it. And if it goes wrong than so be it...life goes on!

2. ) You have to fail first

Yep this makes sense to me because I do often fail things first time round, however when it comes to art, it's often that illustrators/designers think there not good enough to carry on if they failed to please previous commissioner(s) If you can over come this then you can over come anything and you no you belong in the art industry if you haven't given up! Nothing come's easy and if you want to succeed you have to show and prove to yourself that it is what you want to do and it is where you want to be...you have to fail first to appreciate the high's!!

3.) Don't be so hard on yourself

Illustrators, designers, artists...it is known that we are are own worst critiques and to have that attitude if you want to get commissioned will not get me (you) anywhere! Having confidence in yourself and what you do will show, and this puts confidence in the person who may want to commission you...the last thing they want to hear is...I'm not sure about this piece I did, it could be a lot better! I't's about believing in what you do that will allow you to feel confident in talking about your work to a potential commissioner!


Discussion Forums

Discussion Forums

1.) Ambition

My tutors and peers get together to discuss a different topic about whats going on in  the illustrative industry to share are thoughts and opinions. All though this topic we discussed was about 'Ambition' and what it means to us now that we are coming to the end of our second year, heading in to our last year, level 6!- we need to start thinking about how we will fit into the industry and how we can make it happen...
We talked about whether or not the recession has an affects on illustrators getting a job, however it has been said in the guardian newspaper, that throughout Britians history, having a degree has never guaranteed you getting a job at the end regardless of the financial climate....you have to work hard to get to where you want to be.

We also talked about the collaborative's 'Lord Whitney' and pointed out all the things they have done to get to where they are now...they have done a lot of voluntary work, they are very versatile and they take risks and that is what has payed off! They have a clear vision of there goal and they work at it until they get it!!!!


2.)"Where is the content? Where is the comment?"

This topic was on an article about 'Where is the content? Where is the comment? written by artist, illustrator and author Lawrence Zeengen.

Zeegen describes the illustration of today as being just pretty and meaningless suggesting there's nothingness about it.
He said.... "illustration has become entrenched in navel-gazing and self-authorship...obssessed with it's own craft, it has withdrawn from society's big debates to focus on the chit-chat of inner sanctum nothingness. It's time for the profession to stop pleasing itself and engage with the world outside"

Zeegen favours the work of illustrator, cartoonist and animator David Shrigley who's work is all about the content and meaning. And its obvious to see that Shrigleys work is all about the meaning because of the humorous drawings he illustrates to go with the funny controversial captions he sometimes writes at  the side and this is what Zeegan prefers because its passing a comment on our society.
However I don't quite agree with Lawrence Zeegan for many reasons but for me his article was irrelavant. Yes he is entitled to his own opinion but without art of all kinds in the world, that are made to have a meaning or not... it doesn't matter, art can mean many things to one person and nothing to another, that is how art works!

3.) Authorstrator

This topic was about the differences in personal and commissioned illustration work.
And we looked at some illustrators work to see if we could tell which piece of theirs was personal and which was commissioned. Matthew Richardson said he likes his personal work compared to his commissioned and I guess that would be the case for a lot of illustrators who prefer to be able to just do exactly what they want act however for other illustrators they seemed to be able to produce better commissioned work then their personal, which shows that having a restriction and a deadline can really work in your favour.

Tuesday, April 9, 2013

Marta Długołęcka


  • Marta Długołęcka
I absolutely admire the work of illustrator, Marta Dlugolecka....it's rite up my street!! Her model making and setts jut blow me away but also I find the beautiful pictures she takes of her work, with the angles and close ups.. so intruiging, they really draw me in!! I recently got in touch with Marta and she kindly replied to answer my questions. See below...and to see more of her work you really must check out her website, (it's fantastic) she also has a shop on her website that you can purchase her work from!(Cool!!!)

Here's also another interview she did for Illustration Mundo.

Here ar emy questions to Marta....


1.)What was the very first thing you ever made? And did this spark a lust to create more?


As far as I remember I was always a rather crafty child and so I would always have my hands busy drawing or making things such as some paper crafts or cut-outs etc. However in terms of my current technique I started it while working on my final major project during my second year of university. I then created a kind of Pandora's Box, which I filled with a number of little figurines I made, representing most of the major villans and despots (both real and fictional). And so during that project I must have re-discovered my love for actual making things and so I kept going.

2.)Has a deadline ever affected how you effectively implement your model making?

At the very beginning I would say yes but right now I'm very glad to say it doesn't affect it much. Of course there's always a new challenge or problem to be solved while I'm trying to convey my ideas into 3D scenarios, however each time things tend to get a little easier and faster :)

3.)When you photogragh your work, do you take a lot of pictures at differnet angles of your set and see what happens, or do you already when developing your ideas plan the angles that you want to take your pictures from and stick to that?

I usually try to plan ahead and know what I'm going to show before I start taking photos, which also helps a lot in terms of building a set etc. However after caring out the original plan, I often tend to try alternative poses and lightings, mainly just to make sure I covered all of the options and then I simply pick the best one.

4.)Was it difficult to get yourself known for your 3d art and did clients approach you first about it? 

Currently 3D illustration definitely seems to be getting more popular among clients, however sometimes they tend to get a little reserved about it, which is understandable as there is not a single style nor technique that would always suit every project or job. And so it certainly wasn't easy to put myself out there at first and I actually still think I'm in a process of "getting out there". Having said that, most of the jobs I've done actually came from the clients who approached me first. 

5.)While working on a project, have you ever hit a major problem and how did you manage to over come it? (if you have ever had one)

I used to struggle a little with the digital side of my work, especially before I got my graphics tablet, yet since then I feel very comfortable working and don't seem to hit any major problems anymore, phew! :) 
 Below are some images of her work....


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